A practicing mediator in life and design. There are many ways to tell a story, I help determine how best to communicate yours.
I am a twenty something all-day breakfast and yoga enthusiast with a eye for design. As an observant thinker I enjoy conceptual research, information and communication design. Mixed media, hands-on work, and my dog are my inspiration.
How would you describe your design style?
My design style is comprehensive and interactive. My goal is to communicate information through appealing and effective design. I work in print but enjoy making my pieces interactive in some way in order to engage all of the senses for a more complete user experience.
What is the most useful piece of design advice that you have received?
In an article by self-taught designer and maker Tobias van Schneider he writes that trying to be a better designer means trying to be a better human being. By this he means design is not made for designers but for ordinary people and in order to really understand this audience designers should explore the world outside of design.
Other than design, what creative fields interest you most?
In addition to my love for design by hobbies include acrylic painting and drawing. My visual art practice includes portraiture and abstract pieces. I have also recently acquired a passion for photography, experimenting with how to represent portraits or a still-life through the camera lens.
If you could learn any new skill or talent, what would it be?
I would like to learn more about motion graphics. Bringing my print designs to life in the digital world would enhance user experience. Understanding how to transfer my skills for communicating information into the form of video would enable another platform for an exchange of knowledge with the user.
Fairytales transcend time for their ability to reflect human nature and encourage social environments for sharing. Fairytales have been told and retold in many different forms throughout history. Every retold tale is a new version from that of Brother’s Grimm to the famous Disney classics. Whether by word of mouth, in writing, or in film fairytales are made to be shared by people of all ages. Twisted Tales is a board game designed with those values at its core. The game can host 2-6 players ages 10+ and the premise is to create a completely unique fairytale. Twisted tales enables the sharing and exchange of tales. Travel around the board collecting and exchanging details in order to build a unique tale. The first person to fill in all the blanks in their tale wins and shares their story with the other players.
Fill in the Blanks
After reading and analysing the constants and the variables found in the fairytale genre I discovered 6 elements which can be interchangeable in any tale. The 6 elements I categorized into color coordinated detail cards include: personality traits, characters, settings, magical powers, conflicts, and resolutions. Twisted tales provides every player with a base tale with blanks in the story. The goal is to travel around the colorful board collecting all 6 colored detail cards, the first to fill in all of the blanks in their tale wins. The resulting tales can range from serious to silly depending on cards picked up along the path. There are 60 cards for each of the 6 elements and many base tales to choose from so no fairytale will be the same!
Twisted Tales includes a quad fold board, over 500 cards, 6 figurines, a rule book and a convenient package design to help store the various elements. Design began with how the game works, this was resolved with research and many test plays. I began designing a very basic board with no visuals and cards with featuring only text. After finalizing the flow of play I then incorporated more visuals to heighten the level of excitement while playing. The illustrations found on the board were developed from sketches inspired by the many visualizations of fairytales found throughout the past couple of centuries. The overall tone of the board expresses a quirky style with unclean lines and contrasting colors. The Twisted Tales word mark is an adaptation from the font “Fairy Tales” by artimasa, the font reflects the style of type found in classic fairytale books and movies. There are 8 different decks of card including: 1 tale card deck, 1 action card deck, and 6 detail card decks. To begin the game each player picks up one tale card with an incomplete tale blanked out with colored dots corresponding to the detail cards. The action cards feature the wordmark and are the way by which players move their characters around the board. When a character lands on a colored tile on the board they are to pick up the corresponding colored detail card. The figurines were originally going to be coloured circles but introducing another color coded system would have confused the game. Instead all figures are a deep navy blue which corresponds to their homes on the board. The 6 figures are characters from the fairytales I read in my research and each has a home. The wolf lives in granny’s home, the prince lives in the castle, the fairy lives in the enchanted woods, the witch lives in the cabin in the woods, the frog lives in the magic pond and the princess live in the tall tower.
The package design was developed after the board, cards and figures were complete. The box has 9 divided compartments available to hold the 8 different decks of cards and the figurines. The board folds down to the square size of the box and rests, with the rulebook, comfortably on top of the cards. The inside of the lid features a diagram of the game setup.
In order to better explain the game I developed a short teaser featuring a possible Twisted Tale that could be made while playing the game. The video reflects the fun and light hearted game with bright colors, a silly storyline, and amusing music.
Quirky Game Trailer provides some insight and sparks interest in learning more about Twisted Tales.