My design has been greatly influenced by the people and the communities that have inspired me to make a change in my everyday life.
When I’m not spending my time immersing myself in video games or reading books, I am a passionate designer who loves to experiment with different mediums. As a testament to all my experiences, I strive to make my work visually unique and inspirational.
What is the most useful piece of design advice that you have received?
Never stop learning and keep an open mind. That way you’ll grow not only to be a better designer but a better person.
What is your favourite typeface?
You can’t go wrong with Comic Sans. Red, bold, and italicize for emphasis!
Other than design, what creative fields interest you most?
I am always fascinated by the interstellar and the timeless void that exists beyond our planet.
You’re a new addition to the crayon box. What colour would you be and why?
Orange Blood because using just orange isn’t the right shade.
More Games for Gamers
Gaming: A Visual Experience
There is an amazing sense of satisfaction when it comes to beating that one insanely hard level or finally vanquishing the final boss in a video game. Video games are a form of entertainment that allows people to escape reality and venture into a world of magic, intrigue, mystery, adventure, and storytelling. Vision plays such an integral role in both the video game environment and the user interface. Visual cues in games that have been designed for a general audience become harder to recognize if you’re colour-blind. For people who have colour-blindness, playing video games no longer becomes a fun and enjoyable activity but one full of difficulties.
On Uneven Field
A colour-blind player might accidentally pick up a dangerous item thinking it would benefit them or in another scenario, they would miss the item altogether since the colour of the object blends into the background. Players might mistake fellow team members as enemy units and accidently kill them hindering their performance in a competitive match. There are many upcoming and current video games that offer colour-blind accessibility modes that allow the player to change the colour of their interface in order for elements to be better seen by a colour-blind person. However, although many video gaming companies are starting to incorporate visual accessibility into their games, it is still not enough and there needs to be more exposure to the issue.
More Games For Gamers is a campaign that aims to raise awareness about the issue of implementing colour-blind accessibility in video games. The campaign is aimed at both casual and competitive gamers who are passionate about video games and would like to see more options to optimize their gameplay. It is not only colour-blind players who want these options but hardcore gamers who use colour-blind modes to boost their performance and reaction times. This campaign is intended to educate those who do not know about colour-blindness in video games and those who are looking to further learn what they can do to help bring this issue to developers and companies who make games.
The main component to the More Games for Gamers campaign is a landing page that provides visitors with pertinent and the latest information about colour-blind accessibility in video games. Other sections of the landing page include a video player that showcases various games and their colour-blind mode in action, a news section that reports on relevant information concerning accessible gaming, and a list of external resources the visitor can go through if they want to further expand their knowledge of the subject matter.
Overall the landing page was made with the intention of being a website that video gamers want to visit as it is colourful and features prominent characters from well-known franchises. The process of creating and implementing the landing-page started with copious amounts of research on accessibility gaming and colour-blindness. I wanted More Games for Gamers to not be a definite solution for the issue of colour-blindness accessibility in gaming but a means of sparking conversation and raising issues that people might not have noticed before into the forefront of video game design.